GAMENESS WHITEPAPER
Gameness Whitepaper
Gameness Whitepaper
  • The Gameness Whitepaper
  • 1.Legal Disclaimer
    • 1.1. Non-Liability Statement
    • 1.2. Applicable Law & Jurisdiction
    • 1.3. Whitepaper Revision Alert
  • 2.Gameness Overview
    • 2.1. As an Ecosystem: Gameness
    • 2.2. As a SuperApp: Gameness
    • 2.3. Blockchain Integration
    • 2.4. Multi-Platform Support
  • 3.Mission & Vision
    • 3.1. Mission
    • 3.2. Vision
      • 3.2.1. Short Term Vision
      • 3.2.2. Long Term Vision
  • 4.Market Overview
    • 4.1. Global Gaming Market
    • 4.2. A2E, P2E & Crypto Markets
    • 4.3. Esports Market
    • 4.4. Unique Position of Gameness
  • 5. How Gameness Works?
    • 5.1. Main Elements
    • 5.2. Challenges Gameness Address & Our Approach
      • Challenge 1: Complex Onboarding
        • Our Approach: Streamlining Onboarding via Infrastructure and Data Management
      • Challenge 2: Target Audience Mismatch
        • Our Approach: Engaging a Broader Audience by Leveraging Gaming as an Entry Point
      • Challenge 3: Lack of Trust
        • Our Approach: Rebuilding Trust by Creating Seamless Web2 & Web3 Bridges via Meaningful Tools
      • Challenge 4: Overreliance on Token Incentives and High User Churn
        • Our Approach: Mitigating Churn Through Long-Term Value Creation with Token-Gated Systems
    • 5.3. Gameness SuperApp Services & Features
      • 5.3.1. Onboarding Experience
      • 5.3.2. Instant Messaging Functionality
      • 5.3.3. User and Group Profile Dashboard Core Features
      • 5.3.4. Education & Missions
      • 5.3.5. Achievements & Badges
      • 5.3.6. Achieve-to-Earn (A2E) & Play-to-Earn (P2E) Compatibility
      • 5.3.7. NFT Museum & Open Marketplace
      • 5.3.8. LockNess System (Token-gated Loyalty System)
      • 5.3.9. Participating in Tournaments & Events
      • 5.3.10. Tournament Organizations
      • 5.3.11. Proof of Prize Pool - Smart Contract
      • 5.3.12. Tournament Streaming
      • 5.3.13. Global Statistics & Ranking
      • 5.3.14. Esports Teams
      • 5.3.15. Guild Support
      • 5.3.16. Leaderboards & Seasonal Rewards
      • 5.3.17. DAO (Decentralized Autonomous Organizations) Features
        • 5.3.17.1 Staff
        • 5.3.17.2 Nessies
      • 5.3.18. User Experience Enhancement
      • 5.3.19. In-Platform Analytics
      • 5.3.20. AI-powered Systems for Enhanced Experience & Coaching
        • 5.2.20.1. AI-Powered User Experience
        • 5.2.20.2. AI Coach for Skill Development
        • 5.2.20.3. Token Economics Integration
      • 5.3.21. Social Sharing & Integration
      • 5.3.22. Events & Engagement Sustainability
  • 6. Gameness Applications
    • 6.1. Gameness SuperApp
      • 6.1.1.Problems the Gameness SuperApp Solves
      • 6.1.2. Gameness User Dashboards
      • 6.1.3. Supported Games
      • 6.1.4. Game Integrations
      • 6.1.5. App Notifications
        • In-App Notifications
        • Push Notifications
    • 6.2. Gameness Web Application
  • 7. Gameness In-Platform Assets
    • 7.1. $GNESS Token
      • 7.1.1. $GNESS Tokenomics
      • 7.1.2. The Primary Utilities of $GNESS Token
        • 7.1.2.1 UTILITIES AS A MEDIUM OF EXCHANGE
          • 7.1.2.1.1. Basic Transactions & Payments
          • 7.1.2.1.2. Play-to-Earn (P2E) and Achieve-to-Earn (A2E) Incentives
          • 7.1.2.1.3. Tournament Participation and Rewarding System
          • 7.1.2.1.4. In-Game Purchases and Digital Products
          • 7.1.2.1.5. Gameness Marketplaces
          • 7.1.2.1.6. Burn & SaaS Systems
          • 7.1.2.1.7. APIs & SDKs for 3rd-Party Usage
          • 7.1.2.1.8. Token Usage in Third-Party Organizations
          • 7.1.2.1.9. Data Services for Sports Platforms & Derivatives
        • 7.1.2.2. ACCESSIBLE UTILITIES VIA SIMPLE OWNERSHIP
          • 7.1.2.2.1. Basic Privileges
          • 7.1.2.2.2. Career-Oriented Education Opportunities
          • 7.1.2.2.3. Gamified Learning and Certification Opportunities
        • 7.1.2.3. ACCESSIBLE UTILITIES VIA STAKING
          • 7.1.2.3.1. LockNess (Token-gated Loyalty System)
            • LockNess System Details:
          • 7.1.2.3.2. Gameness DAO Governance
          • 7.1.2.3.3. Sponsorship/Partnership Benefits
          • 7.1.2.3.4. Incubation Hub
          • 7.1.2.3.5. Skill Challenges
    • 7.2. GAMENESS NFT’s
      • 7.2.1. Base NFTs
        • 7.2.1.1. Base Points
      • 7.2.2. Trophy House NFTs
    • 7.3. BLOCKCHAIN TECHNOLOGY
      • 7.3.1. $GNESS Technology
      • 7.3.2. Technology of Gameness NFTs
      • 7.3.3. Security & Audits
  • 8. Gameness In-App Wallet
  • 9. Gameness Roadmap
  • 10. Gameness Ambassador Program
    • 10.1. Program Objectives:
    • 10.2. Program Structure:
  • 11. Appendix
    • 11.1. ECOSYSTEM DICTIONARY (#-H)
    • 11.1. ECOSYSTEM DICTIONARY (I-R)
    • 11.1. ECOSYSTEM DICTIONARY (S-Z)
  • 12. Sources
  • 13. Thank You!
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  1. 7. Gameness In-Platform Assets
  2. 7.1. $GNESS Token
  3. 7.1.2. The Primary Utilities of $GNESS Token
  4. 7.1.2.1 UTILITIES AS A MEDIUM OF EXCHANGE

7.1.2.1.3. Tournament Participation and Rewarding System

The $GNESS Token can be used as the primary payment method for entering esports tournaments. It also funds the prize pools and determines the rewards distributed to the winning teams or players.

Participation Alternatives: According to the event type or organizers' behest, players and teams can earn Nessperience Points (or equivalent items, such as tickets) as rewards. In some fit-seen cases, players and teams can use these as an alternative method of participation instead of paying with $GNESS Tokens. Nessperience Points or Tickets are "soul-bound," meaning they are non-transferable and cannot be sold or traded between users, ensuring that they reward individual achievement and participation.

Prize Pool: Tournament rewards can be distributed in $GNESS Tokens. A bigger prize pool can attract more players and teams in larger tournaments, increasing the platform’s competitive edge.

Previous7.1.2.1.2. Play-to-Earn (P2E) and Achieve-to-Earn (A2E) IncentivesNext7.1.2.1.4. In-Game Purchases and Digital Products

Last updated 5 months ago