GAMENESS WHITEPAPER
Gameness Whitepaper
Gameness Whitepaper
  • The Gameness Whitepaper
  • 1.Legal Disclaimer
    • 1.1. Non-Liability Statement
    • 1.2. Applicable Law & Jurisdiction
    • 1.3. Whitepaper Revision Alert
  • 2.Gameness Overview
    • 2.1. As an Ecosystem: Gameness
    • 2.2. As a SuperApp: Gameness
    • 2.3. Blockchain Integration
    • 2.4. Multi-Platform Support
  • 3.Mission & Vision
    • 3.1. Mission
    • 3.2. Vision
      • 3.2.1. Short Term Vision
      • 3.2.2. Long Term Vision
  • 4.Market Overview
    • 4.1. Global Gaming Market
    • 4.2. A2E, P2E & Crypto Markets
    • 4.3. Esports Market
    • 4.4. Unique Position of Gameness
  • 5. How Gameness Works?
    • 5.1. Main Elements
    • 5.2. Challenges Gameness Address & Our Approach
      • Challenge 1: Complex Onboarding
        • Our Approach: Streamlining Onboarding via Infrastructure and Data Management
      • Challenge 2: Target Audience Mismatch
        • Our Approach: Engaging a Broader Audience by Leveraging Gaming as an Entry Point
      • Challenge 3: Lack of Trust
        • Our Approach: Rebuilding Trust by Creating Seamless Web2 & Web3 Bridges via Meaningful Tools
      • Challenge 4: Overreliance on Token Incentives and High User Churn
        • Our Approach: Mitigating Churn Through Long-Term Value Creation with Token-Gated Systems
    • 5.3. Gameness SuperApp Services & Features
      • 5.3.1. Onboarding Experience
      • 5.3.2. Instant Messaging Functionality
      • 5.3.3. User and Group Profile Dashboard Core Features
      • 5.3.4. Education & Missions
      • 5.3.5. Achievements & Badges
      • 5.3.6. Achieve-to-Earn (A2E) & Play-to-Earn (P2E) Compatibility
      • 5.3.7. NFT Museum & Open Marketplace
      • 5.3.8. LockNess System (Token-gated Loyalty System)
      • 5.3.9. Participating in Tournaments & Events
      • 5.3.10. Tournament Organizations
      • 5.3.11. Proof of Prize Pool - Smart Contract
      • 5.3.12. Tournament Streaming
      • 5.3.13. Global Statistics & Ranking
      • 5.3.14. Esports Teams
      • 5.3.15. Guild Support
      • 5.3.16. Leaderboards & Seasonal Rewards
      • 5.3.17. DAO (Decentralized Autonomous Organizations) Features
        • 5.3.17.1 Staff
        • 5.3.17.2 Nessies
      • 5.3.18. User Experience Enhancement
      • 5.3.19. In-Platform Analytics
      • 5.3.20. AI-powered Systems for Enhanced Experience & Coaching
        • 5.2.20.1. AI-Powered User Experience
        • 5.2.20.2. AI Coach for Skill Development
        • 5.2.20.3. Token Economics Integration
      • 5.3.21. Social Sharing & Integration
      • 5.3.22. Events & Engagement Sustainability
  • 6. Gameness Applications
    • 6.1. Gameness SuperApp
      • 6.1.1.Problems the Gameness SuperApp Solves
      • 6.1.2. Gameness User Dashboards
      • 6.1.3. Supported Games
      • 6.1.4. Game Integrations
      • 6.1.5. App Notifications
        • In-App Notifications
        • Push Notifications
    • 6.2. Gameness Web Application
  • 7. Gameness In-Platform Assets
    • 7.1. $GNESS Token
      • 7.1.1. $GNESS Tokenomics
      • 7.1.2. The Primary Utilities of $GNESS Token
        • 7.1.2.1 UTILITIES AS A MEDIUM OF EXCHANGE
          • 7.1.2.1.1. Basic Transactions & Payments
          • 7.1.2.1.2. Play-to-Earn (P2E) and Achieve-to-Earn (A2E) Incentives
          • 7.1.2.1.3. Tournament Participation and Rewarding System
          • 7.1.2.1.4. In-Game Purchases and Digital Products
          • 7.1.2.1.5. Gameness Marketplaces
          • 7.1.2.1.6. Burn & SaaS Systems
          • 7.1.2.1.7. APIs & SDKs for 3rd-Party Usage
          • 7.1.2.1.8. Token Usage in Third-Party Organizations
          • 7.1.2.1.9. Data Services for Sports Platforms & Derivatives
        • 7.1.2.2. ACCESSIBLE UTILITIES VIA SIMPLE OWNERSHIP
          • 7.1.2.2.1. Basic Privileges
          • 7.1.2.2.2. Career-Oriented Education Opportunities
          • 7.1.2.2.3. Gamified Learning and Certification Opportunities
        • 7.1.2.3. ACCESSIBLE UTILITIES VIA STAKING
          • 7.1.2.3.1. LockNess (Token-gated Loyalty System)
            • LockNess System Details:
          • 7.1.2.3.2. Gameness DAO Governance
          • 7.1.2.3.3. Sponsorship/Partnership Benefits
          • 7.1.2.3.4. Incubation Hub
          • 7.1.2.3.5. Skill Challenges
    • 7.2. GAMENESS NFT’s
      • 7.2.1. Base NFTs
        • 7.2.1.1. Base Points
      • 7.2.2. Trophy House NFTs
    • 7.3. BLOCKCHAIN TECHNOLOGY
      • 7.3.1. $GNESS Technology
      • 7.3.2. Technology of Gameness NFTs
      • 7.3.3. Security & Audits
  • 8. Gameness In-App Wallet
  • 9. Gameness Roadmap
  • 10. Gameness Ambassador Program
    • 10.1. Program Objectives:
    • 10.2. Program Structure:
  • 11. Appendix
    • 11.1. ECOSYSTEM DICTIONARY (#-H)
    • 11.1. ECOSYSTEM DICTIONARY (I-R)
    • 11.1. ECOSYSTEM DICTIONARY (S-Z)
  • 12. Sources
  • 13. Thank You!
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  1. 4.Market Overview

4.3. Esports Market

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Last updated 5 months ago

Esports, while part of the broader gaming industry, stands out as a distinct sector due to its inherently competitive nature. Distinguished from casual solo or team-based video games, esports has experienced a dynamic evolution in recent years. The COVID-19 pandemic initially catalyzed unprecedented growth and mainstream attention for the sector, leading to a surge in online tournaments and viewership.

Post-pandemic, the esports landscape has undergone a significant transformation. While major events continue to draw substantial audiences and investment, the industry is experiencing a strategic realignment. This shift has led to a consolidation of resources around premier tournaments and leagues, reflecting a maturation of the market. Simultaneously, this presents new opportunities for innovation in grassroots engagement and community-driven initiatives, potentially paving the way for more sustainable and diverse esports ecosystems in the future.

According to the "" Report (May 2023) by Niko Partners , a game-market analytics firm focusing on MENA and Asia, the global esports market generated $1.3 billion in revenue. Asia and MENA regions claimed the lion's share, accounting for 56% of this revenue. Comparatively, predicts the global esports market to generate $1.8 billion in revenue for 2024, showing continued growth in the sector.

Statista's projections for the esports market align with these figures, forecasting revenue to reach $1.98 billion in 2024. The market is expected to expand to approximately $2.84 billion by 2028, with a compound annual growth rate (CAGR) of 9.42%. These projections underscore the consistent growth trajectory of the esports sector.

Recent market analyses continue to project strong growth for the esports sector. Various industry reports forecast steady increases in esports revenue and audience size over the next few years, with consistent annual growth rates.

estimate that the global esports audience reached approximately 614.6 million in 2024, with projections suggesting it could surpass 725.7 million by 2028.

Despite its rapid expansion, market research indicates that the esports sector is still in a growth phase, with substantial potential for further revenue generation and market penetration in the coming years.

While the esports market represents a smaller portion of Gameness's total target markets, it continues to be a significant driving force in the broader gaming industry. The sector's influence extends beyond direct revenue, potentially impacting user acquisition strategies and marketing costs across the gaming ecosystem.

2023 Esports in Asia and MENA
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Newzoo's 2024 Global Games Market Report
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Updated figures from Statista
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